ARCHiTECTRiS
By Aaron Steed and John Holder
This installation is a variation on the standard game of Tetris but with an
architectural and visual tracking twist.
Players don a white coat if they're not wearing white
already and go in front of the game screen and a hidden video camera. The game
tracks the movement of the white coat and translates this into movement on
screen. Players rotate blocks by speaking into a microphone and drop blocks
by tapping a mat in front of them with their foot.
The blocks in the game are texturised with windows and walls that mimic the
Architecture and Visual Arts (AVA) building at the University of East London
where this exhibit was displayed. Players can build their own AVA building
by making lines and rise through the ranks of staff at the AVA building by
increasing their score.
The source code has a non-exhibit mode which was used in testing
the mechanics of the game that can allow you to try the game out if you are
lacking a video capture device connected to your computer. In the installation
we used an
Osprey
capture card for video tracking, a standard microphone for sound and a
keyboard hack by Hedley Roberts (a short range version of what was used in
the
Process project) to deliver a keyboard signal
from the pressure mats to the computer running the installation. The
font used in the game (quadText) is featured separate from the source code
in a demonstration applet
here.
Try out the online version of
Architectris
Keys: Mouse movement simulates the video input of running left and right, UP
cursor key = rotate clockwise, DOWN cursor key = drop block, ENTER = play game
or goto title screen
Requires a screen resolution of 1024 by 768 or larger and OpenGl capability
Source code archive
Built with Processing