//import processing.opengl.*; int frame_count; int mouse_count; boolean mouse_pressed; Paint paint; void setup(){ size(400, 400);//, OPENGL); //hint(ENABLE_OPENGL_4X_SMOOTH); paint = new Paint(8, 80); smooth(); } void draw(){ background(0); paint.main(); frame_count++; } void mousePressed(){ mouse_count = frame_count; mouse_pressed = true; } void mouseReleased(){ mouse_pressed = false; }