Mad Alchemist

A roguelike board game for 1-3 players. Made for 7DRL 2014.

game

solo-game in progress

(I did not survive)

1st Edition Rules

The players are junior alchemists who must enter the cellar of the alchemists' guild to find the philosopher's stone and bring it back for the ultimate prize. In the cellar they must fight undead and rely on potions they carry or find to perform their task. Somewhere in the cellar lurks the Mad Alchemist who will throw random potions at players who he sees.

Players spend action points to move a pawn over tiles. They can move horizontally or vertically into a tile without a wall in the way for 1 Action Point (AP). All pawns start on the centre tile (the stairs) of the starting board. The cellar is revealed as the pawns walk through it. Pawns must reveal any tile they could spend 1 AP to walk into. If a player has more than one tile to reveal they can choose where to place the tile and at what rotation - provided they can walk into the tile. If a "!" is on the tile the player must take a card from the encounter deck. If it is a barrier card they place a die with the same shield score on that tile. If it is a gold card then gold is placed on the tile for pawns to collect. If it is a potion card then a potion is placed on the tile to collect. Somewhere in the deck is the Philosopher's Stone and the Mad Alchemist.

Players can also spend action points to drink / throw potions, attack barriers, steal from one another and other things. The potions have powerful effects but their effects are hidden at the beginning of the game.

How To Play

Before play:

On each player's turn:

The player may spend action points to perform the following (each costs one AP to perform):

Unspent action points are lost at the end of the player's turn. The player is not required to spend any action points during their turn.

At the end of each player's turn:

The player must take a die for every skeleton that is in a tile adjacent, and a die for every lich that can see them. They roll those dice and for every one that goes over their shield score, they lose one hit point. If the player can be seen by the Mad Alchemist they must draw a card from the potion deck and apply the effect to themselves. If the potion is unidentified then its effects will be revealed.

Winning the game:

The game continues until a player with the Philosopher's Stone steps on to the stairs tile.

Contents

contents

most of the pieces for the 1st Edition prototype (minus traps, character sheets and markers for)

1 3 x 3 tile starting board - walls on all outer sides except one side
64 cellar tiles (16 no wall tiles, 16 one wall tiles, 16 tunnel tiles, 16 corner tiles, half of all tiles are encounter tiles "!") (I used 3cm x 3cm size tiles)
32 encounter cards (5 gold, 5 potions, 5 rocks (shields:2,2,2,1,3), 5 skeletons (shields:3,3,3,2,4), 5 liches (shields:4,4,4,3,5), 5 traps, 1 Mad Alchemist (shield: 5), 1 Philosopher's Stone)
6 effect cards (strength, weaken, haste, slow, fire, teleport)
6 effect symbol cards (look like potion cards, keep separate)
18 potion cards (3 x 6 of each symbol)
3 character sheets
3 xp markers
3 hp markers
3 ap markers
3 player pawns
3 shield markers (I used a die per player)
1 Mad Alchemist marker (I used a big fancy die)
1 Philosopher's Stone marker

markers for barriers (rocks, skeletons and liches) - I used coloured dice
markers for gold, potions and traps

Markers used for the 1st Edition prototype.

Potion Effects

effects

here the weaken, strength and fire potions have been identified

Experience

Players receive extra action points to spend for gaining experience. Players gain 1 extra AP at 3, 5, 9 and 17 experience points (a maximum of 6). If a player gains experience during their turn that puts them into the next AP threshold then they gain an extra action point for that turn (acting as if they started the turn with the correct amount of action points for their current experience).

Experience rewards:

Glossary

Extras

Original 1st edition rules.

Original design notes.

Giuseppe the Transmuter Expansion Pack