Wednesday, May 21, 2008

Knuckleheads

Well. This is a weird one. Certainly an experimental system.

Knuckleheads

The trouble with this game is that basically moving was so difficult that it was hard to put any challenges in the game without making it bloody impossible.

Progress with C++ is slow but fruitfull. I've managed to port the basics of my Processing breakout project over and bloody hell is it fast. I'm now trying to get Ogre to work. I looked at OpenSceneGraph but the set up instructions are incomprehensible and the forum is in Chinese. Seeing as I have enough trouble getting a Hello World out of C++ with out spending a few hours picking the brains of a forum on how to do it, I doubt I'm going to get any where with that one.