Saturday, November 15, 2008


In an effort to get back to why I started working in digital in the first place, I set out to do some surrealist drawings. My intention in working with a computer was to get it to do the same kind of surreal work that I did long before my return to art education.

Needless to say, I got sidetracked.

Surrealist drawings

It's almost like the opposite of programming. This work is free and mindless, whereas working with a computer is intensely cerebral and structured.

The next game of mine to be released uses the Logo style path language I blogged about before. If I applied this path behaviour as thrust on particles instead of walking a line, I might have beginnings of how to teach the computer my particular drawing language.

Timeline of Internet Memes
The Daily WTF
Rat Brain Neural Network
Super Mario - wall climbing level (idea research)
Theo Jansen creates new creatures (TED Talk)
EA Cancels Tiberium article (and ensuing bitching in the comments)
Real Life Tron on an Apple IIgs
Lost and Found (short film)
Emmanuel Guibert\'s drawing technique
Keith Schacht & Zach Kaplan: Products (and toys) from the future (TED Talk)
The McCollough Effect
Fold It (protein folding science game)
Robokill (polished flash game)
A Series of Letters to the First Girl I Ever Fingered

SWFBridge AS2 to AS3 communication
Adding a fullscreen option to the context menu in AS3
Regex Tester
Regex Advice (forum)
Adobe Documentation on Regex Groups
Flex Documentation on Regex
How to poach an egg

Tuesday, November 04, 2008


I've made a mouse avoider.


I made it immediately after Final Ninja in the heat of a small office in summer with no air con. May God have mercy on my soul.