Friday, November 13, 2009

Roguelike development

I'm currently busy working on a Roguelike at the moment. Hence I haven't had much to post. It's something of a massive undertaking though as RPGs require a hell of a lot of content and I'm working on it solely in my spare time.

I've started this project because I was getting frustrated with all my research projects turning out to be dead ends. So I decided to do make my favourite type of game - and maybe out of that I'll find a new field of research.

I have a dev log on TIGSource where I'm updating the progress of this game.

Red Rogue

I've got some basic demos up and I've released open source tech demos for some of the technology used (shadowcasting and procedural map generation).