Glug Glug
Huzzah! A game I made last year has been released.
Aquanaut
The technology in this I was kinda proud of. The sub is actually a pentagon mesh of springs that bounce off of pixels using the Bresenham algorithm to correct to the surface of the pixels and calculate the bounce vector. One particle on it's own bounces weirdly (back along the angle of penetration). But tie several together with springs and somehow it rolls realistically, off of pixels!
The water transition is a displacement map trick like this one. Simon (the project's artist) made me a black and white long image to slide through the map. A decent map, makes for a decent effect.
Aquanaut
The technology in this I was kinda proud of. The sub is actually a pentagon mesh of springs that bounce off of pixels using the Bresenham algorithm to correct to the surface of the pixels and calculate the bounce vector. One particle on it's own bounces weirdly (back along the angle of penetration). But tie several together with springs and somehow it rolls realistically, off of pixels!
The water transition is a displacement map trick like this one. Simon (the project's artist) made me a black and white long image to slide through the map. A decent map, makes for a decent effect.

1 Comments:
I just played it for a few minutes (at work), and the gameplay is really fun. A little higher friction would be appreciated, but maybe I'm just too slow to keep up with a lot of games. Nice work.
Post a Comment
<< Home