Dirk Valentine
Well it's been a while coming but it's finally here.
Dirk Valentine and the Fortress of Steam
I'm chuffed with this one to say the least (despite how it turned me into more of an evil miserable sod in the process). I've even got some A.I. in the characters but you hardly get the chance to see it what with shooting everyone on sight. Try to spot where I nicked ideas from Portal (companion cube and portals / teleporters).
Dirk Valentine and the Fortress of Steam
I'm chuffed with this one to say the least (despite how it turned me into more of an evil miserable sod in the process). I've even got some A.I. in the characters but you hardly get the chance to see it what with shooting everyone on sight. Try to spot where I nicked ideas from Portal (companion cube and portals / teleporters).

3 Comments:
I really like these nitrome games. Congratulations on this latest one. Using the weapon as a navigational tool is a nice touch.
This is, by far, the best 2D game I've ever had the pleasure of playing! Everything about it is smooth and *very* clever, and you seem to have a wonderful grasp on Steampunk.
My only criticisms are in regards to the "death screams" issued by the dying pawns and the second switch in level 23. The screams just seem a bit out of place in an otherwise light and cute game... The switch doesn't seem to activate properly, though perhaps this is by design? It certainly made that level difficult!
Anyhow, congratulations again on a perfect playable o_Q
I love nitrome games, they're by far my favorite and I"m always pleased to find new ones. Well done! I really enjoy this one.
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