Saturday, April 12, 2008

Magneboy

It might not be the hardest puzzle game in the world but it certainly was enjoyable to make:

Magneboy

I've knocked up a port of the A* code I used in it into Processing here. Not that the intelligence of the monsters was appreciated or noted, but I guess that's how good design works. If it works well then you don't pick up on it.

I'll be putting up the links I've harvested later - I've got quite a few useful ones regarding programming.