Magneboy
It might not be the hardest puzzle game in the world but it certainly was enjoyable to make:
Magneboy
I've knocked up a port of the A* code I used in it into Processing here. Not that the intelligence of the monsters was appreciated or noted, but I guess that's how good design works. If it works well then you don't pick up on it.
I'll be putting up the links I've harvested later - I've got quite a few useful ones regarding programming.
Magneboy
I've knocked up a port of the A* code I used in it into Processing here. Not that the intelligence of the monsters was appreciated or noted, but I guess that's how good design works. If it works well then you don't pick up on it.
I'll be putting up the links I've harvested later - I've got quite a few useful ones regarding programming.
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