Thursday, April 24, 2008

Snotput

We've made a snot flinging game.

Snot Put

Amazing the things you can do with verlet integration and a chain of springs.

Sunday, April 13, 2008

st33d++

Just had my first sucessful tinkering session yesterday with Openframeworks on Dev C++. I'm now going to try to get it working on Code Blocks. I'm also going to be trying to get Ogre to work as well.

It's tough work really because I need to know that I've got 3D model importing and visual analysis up and running before I press on with porting my Processing code. And none of the C++ I've learned will sink in till I'm doing that last part. It's not that I think Processing isn't up to the challenge. I did a polygon test on my laptop yesterday and the chug set in on both platforms past the 10,000 rectangle point using OpenGl. I was quite surprised that there was so little difference, but the issue isn't really drawing, it's reading 3D model files. It's just that Processing isn't set up to import models and render them efficiently. Plus I'm sure I could be doing a more detailed visual analysis in C++. We'll see. Any progress I make will be uploaded to the Experimentation section for now.

Escape Pod - sci fi pod cast
magnetic feedback joystick
snake robot
The Pearce Sisters (Bafta award winning animation)
Universal Automatism article
Robots that ellicit emotion
Burn The Rope (game)Lumines - javascript puzzle game
Sheep Films
Powder - A multi platform rogue-like (DS version too!)

box2d AS3 physics engine
wow as3 3D physics engine
MD5 hash look up (or why you should put numbers in your passwords)
How to cheat and hack flash based games
You Tube of how to hack flash games with cheat engine
Email address encryption for websites
Vector based 3D engine for AS2
Regular Expression generator
Mike Grundvig\'s blog
AS3 physics engine
Quarternions FAQ
Machine game learning

Note that though it seems paradoxical to post links on how to hack the scores on my Flash games, Cheat Engine proved useful in finding a way to make hacking very difficult. The last two games I've made feature a couple of different techniques to put people off. I know some people suggest encrypting the values, but there really is a much simpler solution, I'll leave it to the reader to figure it out for themselves.

Saturday, April 12, 2008

Magneboy

It might not be the hardest puzzle game in the world but it certainly was enjoyable to make:

Magneboy

I've knocked up a port of the A* code I used in it into Processing here. Not that the intelligence of the monsters was appreciated or noted, but I guess that's how good design works. If it works well then you don't pick up on it.

I'll be putting up the links I've harvested later - I've got quite a few useful ones regarding programming.